City: Zijrèlèlkāq Gíhm

Zijrèlèlkāq Gíhm

Zijrèlèlkāq Gíhm
Example Tauran architecture.
StateDaland
ProvenceFidhi̊si Provence
Sub ProvenceFushtuqíh County
RegionSodugija Heath
Founded867
Community LeaderLord Fyesho
Area50 km2 (20 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4926 m (16161 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population11987
Population Density239 people per km2 (599 people per mi2)
Town AuraElven High Magic
Naming
Native nameZijrèlèlkāq Gíhm
Pronunciation/ˈzijrɛ/ /ˈlɛlkəˑq/
Direct Translation[content] [dull; dim]
Translation[Not Yet Translated]

Zijrèlèlkāq Gíhm (/ˈzijrɛ/ /ˈlɛlkəˑq/ [content] [dull; dim]) is a temperate City located in Fushtuqíh County, Fidhi̊si Provence, within the Daland.

The name Zijrèlèlkāq Gíhm is derived from the Goblin language, as Zijrèlèlkāq Gíhm was founded by Brëkê, who was culturaly Tauran.

Climate

Zijrèlèlkāq Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Zijrèlèlkāq Gíhm receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Zijrèlèlkāq Gíhm covers an area of nearly 50 km2 (20 mi2), and an average elevation of 4926 m (16161 ft) above sea level.

Overview

Zijrèlèlkāq Gíhm was founded durring the late 10th century, by Brëkê. The establishment of the new community went well, with no major obsticles durring construction.

Zijrèlèlkāq Gíhm was built using the conventions of Tauran durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Zijrèlèlkāq Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Zijrèlèlkāq Gíhm is buildings are arranged arrounded highly ordered system of crampt canals streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The city's peasent-grade are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Right off the bat Zijrèlèlkāq Gíhm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Zijrèlèlkāq Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Zijrèlèlkāq Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zijrèlèlkāq Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zijrèlèlkāq Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zijrèlèlkāq Gíhm's parks.

Zijrèlèlkāq Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zijrèlèlkāq Gíhm.

Zijrèlèlkāq Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zijrèlèlkāq Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zijrèlèlkāq Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zijrèlèlkāq Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zijrèlèlkāq Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zijrèlèlkāq Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zijrèlèlkāq Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zijrèlèlkāq Gíhm's public wards, blessings, and other arcane systems.

Zijrèlèlkāq Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Zijrèlèlkāq Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Zijrèlèlkāq Gíhm's grid is powered by mana accumulators.

Zijrèlèlkāq Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zijrèlèlkāq Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Zijrèlèlkāq Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zijrèlèlkāq Gíhm's natural decorations nor waterways.

Zijrèlèlkāq Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zijrèlèlkāq Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zijrèlèlkāq Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

One or more crime bosses have a powerful influence within Zijrèlèlkāq Gíhm. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Zijrèlèlkāq Gíhm's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Zijrèlèlkāq Gíhm snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Tuatara, Giant near Zijrèlèlkāq Gíhm are known to be almost tame, such that they can be put to domestic use.

Zijrèlèlkāq Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Illusion energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 23
  • Farmers: 34
  • Farm Laborer: 74
  • Hunters: 38
  • Milk Maids: 31
  • Ranchers: 14
  • Ranch Hands: 31
  • Shepherds: 29
    • Farmland: 48667 m2
    • Cattle and Similar Creatures: 2996
    • Poultry: 35961
    • Swine: 2397
    • Sheep: 119
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1198

Craftsmen

  • Arms and Toolmakers: 23
  • Blacksmiths: 26
  • Bookbinders: 15
  • Buckle-makers: 16
  • Cabinetmakers: 29
  • Candlemakers: 41
  • Carpenters: 33
  • Clothmakers: 31
  • Coach and Harness Makers: 13
  • Coopers: 29
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 11
  • Cutlers: 10
  • Fabricworkers: 27
  • Farrier: 68
  • Furriers: 7
  • Glassworkers: 41
  • Gunsmiths: 26
  • Harness-Makers: 11
  • Hatters: 25
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 32
  • Locksmiths: 12
  • Matchstick makers: 17
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 18
  • Plasterers: 16
  • Pursemakers: 19
  • Roofers: 12
  • Ropemakers: 12
  • Rugmakers: 11
  • Saddlers: 22
  • Scabbardmakers: 26
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 11
  • Soap and Tallow Workers: 39
  • Tailors: 77
  • Tanners: 15
  • Upholsterers: 17
  • Watchmakers: 15
  • Weavers: 34
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 20
  • Butchers: 31
  • Chandlers: 31
  • Chicken Butchers: 32
  • Entrepreneurs: 11
  • Fine Clothiers: 33
  • Fishmongers: 28
  • Florists: 7
  • Potion Sellers: 19
  • Resellers: 52
  • Spice Merchants: 15
  • Wine-sellers: 24
  • Wheelwright: 19
  • Woodsellers: 11

Service workers

  • Bakers: 66
  • Barbers: 58
  • Coachmen: 17
  • Cooks: 57
  • Doctors: 26
  • Gamekeepers: 19
  • Grooms: 10
  • Hairdressers: 41
  • Healers: 35
  • Housekeepers: 32
  • Housemaids: 66
  • House Stewards: 39
  • Inns: 11
  • Laundry maids: 23
  • Maidservants: 44
  • Nursery Maids: 21
  • Pastrycooks: 47
  • Restaurateur: 47
  • Tavern Keepers: 57

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 23
  • In-Town Couriers: 26
  • Long Haul Couriers: 28
  • Dockyard Workers: 23
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 33
  • Millers: 27
  • Miners: 26
  • Oilmen and Polishers: 17
  • Postmen: 24
  • Pure Finder: 15
  • Skinners: 38
  • Sugar Refiners: 6
  • Tosher: 19
  • Warehousemen: 46
  • Watercarriers: 25
  • Watermen, Bargemen, etc.: 37

Skilled Laborers

  • Accountants: 14
  • Alchemist: 17
  • Clerk: 24
  • Dentists: 12
  • Educators: 30
  • Engineers: 16
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 12
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 16
  • Civil Clerks: 26
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 28
  • Fixers: 14
  • Kami Clerk: 22
  • Landlords: 22
  • Lawyers: 14
  • Legend Keepers: 19
  • Militia Officers: 92
  • Monks, Monastic: 38
  • Monks, Civic: 37
  • Historian, Oral: 28
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 29
  • Priests: 44
  • Rangers: 16
  • Rat Catchers: 17
  • Scholars: 19
  • Spiritualist: 23
  • Slayers: 6
  • Storytellers: 42
  • Military Officers: 42

Cottage Industries

  • Brewers: 35
  • Comfort Services: 47
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 41
  • Needleworkers: 39
  • Potters: 19
  • Preserve Makers: 37
  • Quilters: 17
  • Seamsters: 63
  • Spinners: 38
  • Tinker: 13
  • Weaver: 29

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 19
  • Costumers: 7
  • Dancers: 13
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 35
  • Painters, Art: 6
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 39
  • Writers: 36

Produce Industries

  • Butter Churners: 41
  • Canners: 33
  • Cheesmakers: 46
  • Ice Merchants: 5
  • Millers: 26
  • Picklers: 20
  • Smokers: 15
  • Stockmakers: 13
  • Tobacconists: 19
  • Tallowmakers: 25

4488 of Zijrèlèlkāq Gíhm's population work within a Foundational Occupation.

7260 of Zijrèlèlkāq Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 239 (2%) are noncontributers.

Points of Interest

The roads leading into Zijrèlèlkāq Gíhm possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Zijrèlèlkāq Gíhm was attacked by soldiers from another nation, with orders to raid Zijrèlèlkāq Gíhm. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Zijrèlèlkāq Gíhm lost 116 people, 357 livestock, and 71 buildings. The conflict ended after roughly 167, when members of Zijrèlèlkāq Gíhm's militia enacted an operation to deliver supplies to a specific prison. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with pitched battle between both forces, which ended in defeat for Zijrèlèlkāq Gíhm's forces. The war is remembered in legend by Zijrèlèlkāq Gíhm's bards, historians, and legend keepers.

History